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Play with no limits. COKeM’s got game.

COKeM is a cutting-edge distribution company serving the video games and accessories industry. COKeM’s world-class 220,000 square-foot warehouse is located in Shakopee, Minnesota. COKeM is always leveling up, providing expanded services including full-service distribution, design & merchandising, sales support, e-commerce and publishing across gaming. Whether you would like to take advantage of our in-house marketing team, unique partner relationships or product end-of life management services, COKeM’s ready to deliver customized and light-speed business solutions for winners.

Partners

Microsoft
Nintendo
Arcade1UP
Playstation
ActiVision
Corsair
Aeotec
AirSelfie
HORI
Disney
EA
HyperX
Igloohome
Mobile Gaming Corps
Innex
Leviton
Nyko
Pivo
PowerA
Smartmi
T2
The Next Beat
Turtle Beach
Twinkly
WB Games
XRocker
Yale
Aaron's
ABC Warehouse
Amazon
AntOnline
Barnes&Noble
BestBuy
Big Lots
BJs
BrandsMart
Conn's HomePlus
Costco
Dick's Sporting Goods
Dillard's
Electronic Express
Exchange
Family Dollar
FredMeyer
GameStop
Hammacher Schlemmer
HEB
HomeDepot
Inmotion Tech
Kohl's
Lowes
Macy's
Marshalls
Meijer
Nexcom
NFM
Nordstrom
Office Depot
RCWilley
RedBox
Rent A Center
Sam's Club
Staples
Target
TJMaxx
Urban Outfitters
Walmart
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Best In Class Service

Outplay the opposition with COKeM. Stay up to date on the latest games, peripherals and gear, and never get caught waiting for loadouts that are already last round’s news. COKeM’s full-service distribution and fulfillment services ensure that, every time you queue up, you’re lightning-fast, razor-sharp and ready to secure the W.

Competitive Business Solutions

Explore the multiple options of gaming solutions available for your business

Video Games

Video Games

Consoles

Consoles

Peripherals

Peripherals

Home Arcade

Home Arcade

Collectibles

Collectibles

Contraptions Collection

CONTRAPTIONS COLLECTION

Contraptions is a physics-based puzzle game with a fun cartoony look. This game takes three games; Contraptions, Contraptions 2 and Contraptions 3 and combines them into one value pack of creative fun Gameplay On every level there are several objects and monsters... The goal is to rid the level of the monsters. This can be achieved in different ways... The objects are affected by the laws of physics and play a key part in solving the puzzle. The objects form a "contraption" which are placed in such a way, which creates a chain reaction that will wipe out all monsters. The catch is that the contraption is broken - some objects are not in the right place. Your goal is to fix the contraption. You do this, by repositioning, flipping, or connecting the different objects. When the level starts "time is frozen", gravity doesn't affect the objects and all machines or gadgets are not running. During this time, you can move things around, connect things, flip things, to make the chain reaction work. Once you are done, you set things in motion (unfreeze time) by pressing the Play button and watch things play out. If you did everything correctly the chain reaction will wipe out all monsters and you will progress to the next level. If your solution is not correct, you can pause the contraption and fiddle with the objects again. Gadgets Some of the gadgets are activated by igniting them, other by touching, pushing, or pulling them. Some gadgets work on their own, while other gadgets must be connected to function. For example, for the conveyor belt to turn, it must be connected to an active engine, using a belt. Likewise for the laser gun to fire a laser, the trigger must relate to a rope, to a moving object, like a car. Objectives To rid the levels of the monsters! The simplest way is to push the monster off the edge of a platform and make it fall off the screen. You could cut the rope holding a heavy object, which will smash the monster; pull a rope, connected to a laser gun; igniting the engine of a rocket with a lighter in which the monster is in, etc. The solution is achieved through chain reactions, Rube Goldberg style. The more you progress through the game, the more complex the new puzzles become.